The 2001 hunt (whose theme was "The Hunt of Horror") consisted of four phases (plus an "endgame" of a few more puzzles). Each phase consisted of 12 puzzles that each led to a word or short phrase, a metapuzzle (explicit or implicit) for putting those solutions together into the name of an "entity" and an "incantation," and another puzzle leading to the description of an object to be constructed. More details are available here.

Regular puzzles:

- Call of the Wild (Phase 1) (Solution)
- The Chimera (Phase 1) (Solution)
- Gojira (Phase 1) (Solution)
- Predator (Phase 1) (Solution)
- The Thing (Phase 1) (Solution)
- Claustrophobia (Phase 3) (Solution)
- Crossword (Phase 4) (Solution)
- Necromancy (Phase 4) (Solution)
- The Realm of Unspeakable Chaos (Phase 4) (Solution)

Object puzzles:

- To a Monster (Phase 1) (Solution)
- Dialoguophobia (Phase 3) (Solution)

I also wrote the metapuzzle for Phase 1 (of which I was the organizer); however, the metapuzzle depends too strongly on the the 12 regular puzzles of Phase 1 for a link to it to be possible.

The 2008 hunt ("The Mystery Mystery Hunt", with a murder mystery theme) consisted of:

- A Little Black Book of nine pages, with six entries on each page, each linked to a puzzle leading to a word or short phrase. There were six "Witness Metapuzzles" each combining the puzzle answers from a subset of those entries into a sentence telling how to get one of those people to "talk"; that is, supply one of the:
- Seven Dossiers containing puzzles, each again leading to a word or short phrase. Each Dossier (except Dossier 4) was "about" one person (a Suspect) from the Little Black Book, and a "Dossier Metapuzzle" combined all but one of that Dossier's answers into a sentence describing the Suspect's motive. One additional Dossier metapuzzle combined the "extra" puzzle from all the Dossiers to give the motive for yet another Suspect.

Little Black Book puzzles:

- Kana Game (Page 2) (Solution)
- Hold Your Tongue (Page 4) (Solution)
- Global Coolness (Page 6) (Solution)
- In Other Words (Page 6) (Solution)
- Wise Guys (Page 8) (Solution)
- The Blue Carr Bungle (Page 8) (Solution)
- Escapism (Page 8) (Solution)
- Ecolocation (Page 8) (Solution)
- Trouble in Triplicate (Page 9) (Solution)

Dossier Puzzles:

- The World's Tallest Cryptic (Dossier 2) (Solution)
- The Last of Sheila (Dossier 2, co-authored with Hathor) (Solution)
- Palimpsest (Dossier 2) (Solution)
- Let Me Tell You The Story (Dossier 2) (Solution)
- The Goodwin Manuscript (Dossier 3) (Solution)
- Our Unfortunate Aunt Edith (Dossier 5) (Solution)
- The Dungeon (Dossier 5) (Solution)
- Train Station (Dossier 6) (Solution)
- Safari Park (Dossier 6) (Solution)
- Son of the Realm of Unspeakable Chaos (Dossier 7) (Solution)
- Bottom Line (Dossier 7) (Solution)

I also wrote a Witness Metapuzzle, which can't really be linked to. Also, the endgame involved (among other things) a logic puzzle about which Suspects wrote the three puzzles in the "First Round of the Hunt" that would have been used if the murder had not taken place; I wrote the (intentionally lame) "puzzles", which were not meant to be solved, although two of them can be (the solving team got the puzzles on paper with the solutions scribbled on the back):

- (PDF) Just Fueling Around (Solution)
- (PDF) Some Scrambled Word Game ... (Solution)
- (PDF) Fortune (Solution)